Testing Multiple Delivery Methods of the Virtual Exercise Games for Youth with T1D Peer Intervention: Protocol Development and Feasibility
Authors' conclusion
In a small cohort, the ExerT1D program facilitated a supportive environment for engaging diverse youth with T1D in an MVPA program led by T1D coaches. Larger studies are needed to assess the intervention's impact on engagement with physical activity, glycemic outcomes, and quality of life.
Study context
- Population
- Adolescents with T1D; median age 15.4 years (IQR 14.6–16.4), 7 non-Hispanic white, 8 male, median HbA1c 8.1% (IQR 7.4%-11.1%)enrolled
- Participants
- 17 adolescents
- Comparison
- Study 1 vs Study 2
- Outcome
- Feasibility and acceptability
Methodological detailspilot, iterative refinements, 6 program versions
- Pilot
- Iterative refinements
- 6 program versions
Main finding
As reported in the abstract
Delays from transitions between virtual reality (VR) apps per 60 min-90 min session
19 ± 6 min
Further findings
Change in HbA1c or GMI vs baseline · over time
- HbA1c or GMI decreased over time (d)
- −1.12, 90% CI: [−1.78, −0.48]
- Exploratory analysis
Original publication
Testing Multiple Delivery Methods of the Virtual Exercise Games for Youth with T1D Peer Intervention: Protocol Development and Feasibility. Horm Res Paediatr. Published 16 February 2026. doi:10. 1159/ 000550880
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