Diabetes technology

Gaming the System: A Fun Continuous Glucose Monitor Interface Improves Glycemic Outcomes for Children

J Diabetes Sci TechnolPublished Randomised controlled trial

Study context

Population
Children aged 5–12 years with T1D using Dexcom G6
Participants
92 children
Comparison
Gamified continuous glucose monitor (CGM) app connected to Dexcom G6 vs Dexcom G6 only
Methodological detailsopen label
  • Open label

Primary result

As reported in the abstract

8 weeks (study period vs 4 weeks prior)

Difference (difference-in-difference (D-I-D))

5.38 %

P = 0.001

Gamified CGM app vs Controls · time-in-range (TIR) higher with gamified CGM app

Difference (D-I-D)

5.80 %

P = 0.019

Controls vs Gamified CGM app · TAR lower with gamified CGM app

Original publication

Gaming the System: A Fun Continuous Glucose Monitor Interface Improves Glycemic Outcomes for Children. J Diabetes Sci Technol. Published 11 January 2024. doi:10.1177/19322968231223759

Composed by AI from the published abstract and checked against it. How Briefs are made →

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