Gaming the System: A Fun Continuous Glucose Monitor Interface Improves Glycemic Outcomes for Children
Study context
- Population
- Children aged 5–12 years with T1D using Dexcom G6
- Participants
- 92 children
- Comparison
- Gamified continuous glucose monitor (CGM) app connected to Dexcom G6 vs Dexcom G6 only
Methodological detailsopen label
- Open label
Primary result
As reported in the abstract
8 weeks (study period vs 4 weeks prior)
Difference (difference-in-difference (D-I-D))
5.38 %
P = 0.001
Gamified CGM app vs Controls · time-in-range (TIR) higher with gamified CGM app
Difference (D-I-D)
5.80 %
P = 0.019
Controls vs Gamified CGM app · TAR lower with gamified CGM app
Original publication
Gaming the System: A Fun Continuous Glucose Monitor Interface Improves Glycemic Outcomes for Children. J Diabetes Sci Technol. Published 11 January 2024. doi:10. 1177/ 19322968231223759
Composed by AI from the published abstract and checked against it. How Briefs are made →