Piloting an immersive virtual reality 3D self‐management education experience for adults with type 1 and type 2 diabetes mellitus: A qualitative study
Authors' conclusion
Participants are open to using a VR-CAVE for diabetes education. This study identifies aspects that could be enhanced through an immersive environment.
Study context
- Population
- Adults with T1D or T2D taking part in a short diabetes education module in a 3D Automatic Virtual Reality Environment (VR-CAVE)
- Participants
- 15 adults
- Outcome
- Participants' experiences of VR-CAVE diabetes education
Methodological detailspilot, focus group interviews
- Pilot
- Focus group interviews
Main finding
As reported in the abstract
- Three categories emerged: experience of an immersive learning environment for diabetes education; comparison with prior diabetes educational experiences; imagined development of the VR-CAVE technology
- Participants reported a novel experience and a better understanding of the physiology of diabetes
- The presence of an avatar felt non-judgemental
Original publication
Piloting an immersive virtual reality 3D self‐management education experience for adults with type 1 and type 2 diabetes mellitus: A qualitative study. Diabet Med. Published 8 July 2026. doi:10. 1111/ dme. 70383
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